0
0 votes
|
Latest chapters more
0
0 votes
|
|
Genres:
Synopsis
Post more
![]() |
Rinko0
Feb 05, 2019
|
jajajaja la muerte.
meme de parte de
Sybreed2014, visiten su canal de Youtube, tiene contenido de KOF(the King oficina fighter) es muy habil.
meme de parte de
Sybreed2014, visiten su canal de Youtube, tiene contenido de KOF(the King oficina fighter) es muy habil.

![]() |
Myramillan
Feb 18, 2025
|
Best Perk Options For The Fighter
Now the Perks are where the Fighter really shines. Each of the Fighter's Perks, of which there are 9, are absolutely possible to apply, with handiest multiple them being tremendously higher than the rest. Additionally, quite a few those Perks upload new mechanics to the Fighter, that is exceptional to peer in evaluation to other Classes which have a group of very minute +five percent-type Perks. In preferred, but, those seem to be the high-quality options for these reasons:
Combo Attack: Each enemy is going to take at least 3 or so hits with any guns below Epic rarity from the Fighter, so this Perk is continuously caused. Defense Expert: A 10 percentage growth may not appear to be an awful lot, however whilst the Fighter is equipping units of Plate Armor that exceed 200, it is without a doubt pretty the buff. Swift: In full armor specifically, the Fighter is pretty sluggish, so this Perk enables counter that on top of using Sprint.
Weapon Mastery: This is via far the Perk that players use the most, as it makes the Fighter so much a laugh to play. When geared up, the Fighter can use every unmarried number one or secondary weapon in the sport, inclusive of Bows, Crystal Swords, or maybe Daggers. The Best Armor The Fighter Can Wear.
In regards to armor, it's form of not unusual feel for the Fighter. The nearer it is to plate armor, the better, and players need to handiest pick out leather-based over plate when there is a huge distinction in item rarity or the leather item gives a few huge gain to a particular characteristic.
The extra armor a Fighter has, the greater they are able to feel confident in the thick of Dark and Darker's unique combat, and the better they'll probable do. In regards to what stat bonuses to look out for, the Fighter tends to gain the most from whatever that buffs True Damage, Max Health, Strength, or Agility.
The Fighter's Best Weapon Options
Now in assessment to weapon tips for another elegance, the Fighter has the most alternatives while thinking about the Weapon Mastery Perk. Yes, lots of those guns will see a 20 percentage reduction in bodily damage whilst utilized by the Fighter that has this Perk ready, however they're nonetheless so beneficial in spite of that they may be worth mentioning:
Longbow: Really this will be any bow, however the Longbow appears to have the nice damage for draw time and so on. A fighter with a bow on their secondary slot is usually organized for any state of affairs. Halberd: The moveset for the Halberd, its harm, and the overall swing velocity are all pretty remarkable. And, in view that that is a Fighter weapon, it does not suffer from damage reduction from Weapon Mastery either.
Falchion: The Falchion is the substitute players should usually be looking for in phrases of replacing their default sword. It features the identical and has a totally comparable moveset, however the harm consistent with swing is way higher. Spear: The Spear is one of the lesser-visible choices, however is actually a very good alternative for Fighter gamers that want to poke from safety.
All servers of Dark and Darker Gold Coins on MMOexp.com.
Now the Perks are where the Fighter really shines. Each of the Fighter's Perks, of which there are 9, are absolutely possible to apply, with handiest multiple them being tremendously higher than the rest. Additionally, quite a few those Perks upload new mechanics to the Fighter, that is exceptional to peer in evaluation to other Classes which have a group of very minute +five percent-type Perks. In preferred, but, those seem to be the high-quality options for these reasons:
Combo Attack: Each enemy is going to take at least 3 or so hits with any guns below Epic rarity from the Fighter, so this Perk is continuously caused. Defense Expert: A 10 percentage growth may not appear to be an awful lot, however whilst the Fighter is equipping units of Plate Armor that exceed 200, it is without a doubt pretty the buff. Swift: In full armor specifically, the Fighter is pretty sluggish, so this Perk enables counter that on top of using Sprint.
Weapon Mastery: This is via far the Perk that players use the most, as it makes the Fighter so much a laugh to play. When geared up, the Fighter can use every unmarried number one or secondary weapon in the sport, inclusive of Bows, Crystal Swords, or maybe Daggers. The Best Armor The Fighter Can Wear.
In regards to armor, it's form of not unusual feel for the Fighter. The nearer it is to plate armor, the better, and players need to handiest pick out leather-based over plate when there is a huge distinction in item rarity or the leather item gives a few huge gain to a particular characteristic.
The extra armor a Fighter has, the greater they are able to feel confident in the thick of Dark and Darker's unique combat, and the better they'll probable do. In regards to what stat bonuses to look out for, the Fighter tends to gain the most from whatever that buffs True Damage, Max Health, Strength, or Agility.
The Fighter's Best Weapon Options
Now in assessment to weapon tips for another elegance, the Fighter has the most alternatives while thinking about the Weapon Mastery Perk. Yes, lots of those guns will see a 20 percentage reduction in bodily damage whilst utilized by the Fighter that has this Perk ready, however they're nonetheless so beneficial in spite of that they may be worth mentioning:
Longbow: Really this will be any bow, however the Longbow appears to have the nice damage for draw time and so on. A fighter with a bow on their secondary slot is usually organized for any state of affairs. Halberd: The moveset for the Halberd, its harm, and the overall swing velocity are all pretty remarkable. And, in view that that is a Fighter weapon, it does not suffer from damage reduction from Weapon Mastery either.
Falchion: The Falchion is the substitute players should usually be looking for in phrases of replacing their default sword. It features the identical and has a totally comparable moveset, however the harm consistent with swing is way higher. Spear: The Spear is one of the lesser-visible choices, however is actually a very good alternative for Fighter gamers that want to poke from safety.
All servers of Dark and Darker Gold Coins on MMOexp.com.
![]() |
Myramillan
Jan 23, 2025
|
Why Not Barbarian Or Rogue?
And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do.
A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play.
The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples.
But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct.
Where Is The Fighter At Their Best & Worst?
The Fighter is the frontline man or woman in Dark and Darker that gamers choose in the event that they need to tank for their squad, be inside the thick of warfare, or put on traditional plate armor that knights are iconically visible in. It's a sword and protect elegance (with the aid of default) that has lots of options to make it tankier, deliver it extra weapon choices, or any kind of different options. But, in which precisely does the Fighter excel, and what are its shortcomings? Let's examine their pros and cons:
Pros The Fighter has an alternative for each situation, as a minimum if the participant in control of them has prepared for it. They can use ranged guns, -handed weapons, daggers, one-handed weapons, and more. They're the best man or woman with a quick-cooldown movement pace potential, AKA Sprint. It has one of the fine healing Skills with Second Wind.
The Fighter is one of the tankiest characters, 2nd simplest to the Barbarian, and can even beat their defense depending at the armor worn. Is top if no longer remarkable in most areas. Cons Because the Fighter is as a minimum 'right' at everything, it is not the 'pleasant' in any department. Their Skills are useful but quite boring to apply ordinary, which makes the magnificence feel a chunk flat. Is unable to apply Spells of any type. With the way blocking off works in the modern-day kingdom of Dark and Darker, using a Shield isn't a surefire defensive alternative.
When blanketed in armor the Fighter is one of the slowest instructions in movement velocity and one of the loudest so their stealth potential is pretty low. Has one of the weakest default weapons in the game, and essentially needs a constant deliver of higher weapons from looting or from the Weaponsmith merchant. The Fighter's Best Skill Options.
As cited within the Fighter's cons, this magnificence doesn't have a ton of awesome Skill options. It has 6 alternatives, and handiest two of them are universally useful, even as the rest are pretty situational. Those two recommended choices are Second Wind and Sprint, and that is why:
Second Wind is a 50 percentage HP Heal and also cancels out the facet consequences from Adrenaline Rush. The only drawback is it's miles a one-time use in step with suit. Sprint will increase the Fighter's motion speed by way of 50 percentage for about 5 seconds or so. The Fighter is sort of as gradual as the Barbarian whilst wearing armor, so having this feature in reality gives them the danger to shut in on enemies..
All servers of Dark and Darker Gold Coins on MMOexp.com.
And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do.
A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play.
The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples.
But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct.
Where Is The Fighter At Their Best & Worst?
The Fighter is the frontline man or woman in Dark and Darker that gamers choose in the event that they need to tank for their squad, be inside the thick of warfare, or put on traditional plate armor that knights are iconically visible in. It's a sword and protect elegance (with the aid of default) that has lots of options to make it tankier, deliver it extra weapon choices, or any kind of different options. But, in which precisely does the Fighter excel, and what are its shortcomings? Let's examine their pros and cons:
Pros The Fighter has an alternative for each situation, as a minimum if the participant in control of them has prepared for it. They can use ranged guns, -handed weapons, daggers, one-handed weapons, and more. They're the best man or woman with a quick-cooldown movement pace potential, AKA Sprint. It has one of the fine healing Skills with Second Wind.
The Fighter is one of the tankiest characters, 2nd simplest to the Barbarian, and can even beat their defense depending at the armor worn. Is top if no longer remarkable in most areas. Cons Because the Fighter is as a minimum 'right' at everything, it is not the 'pleasant' in any department. Their Skills are useful but quite boring to apply ordinary, which makes the magnificence feel a chunk flat. Is unable to apply Spells of any type. With the way blocking off works in the modern-day kingdom of Dark and Darker, using a Shield isn't a surefire defensive alternative.
When blanketed in armor the Fighter is one of the slowest instructions in movement velocity and one of the loudest so their stealth potential is pretty low. Has one of the weakest default weapons in the game, and essentially needs a constant deliver of higher weapons from looting or from the Weaponsmith merchant. The Fighter's Best Skill Options.
As cited within the Fighter's cons, this magnificence doesn't have a ton of awesome Skill options. It has 6 alternatives, and handiest two of them are universally useful, even as the rest are pretty situational. Those two recommended choices are Second Wind and Sprint, and that is why:
Second Wind is a 50 percentage HP Heal and also cancels out the facet consequences from Adrenaline Rush. The only drawback is it's miles a one-time use in step with suit. Sprint will increase the Fighter's motion speed by way of 50 percentage for about 5 seconds or so. The Fighter is sort of as gradual as the Barbarian whilst wearing armor, so having this feature in reality gives them the danger to shut in on enemies..
All servers of Dark and Darker Gold Coins on MMOexp.com.
![]() |
Myramillan
Jan 23, 2025
|
Why Not Barbarian Or Rogue?
And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do.
A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play.
The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples.
But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct.
Where Is The Fighter At Their Best & Worst?
The Fighter is the frontline man or woman in Dark and Darker that gamers choose in the event that they need to tank for their squad, be inside the thick of warfare, or put on traditional plate armor that knights are iconically visible in. It's a sword and protect elegance (with the aid of default) that has lots of options to make it tankier, deliver it extra weapon choices, or any kind of different options. But, in which precisely does the Fighter excel, and what are its shortcomings? Let's examine their pros and cons:
Pros The Fighter has an alternative for each situation, as a minimum if the participant in control of them has prepared for it. They can use ranged guns, -handed weapons, daggers, one-handed weapons, and more. They're the best man or woman with a quick-cooldown movement pace potential, AKA Sprint. It has one of the fine healing Skills with Second Wind.
The Fighter is one of the tankiest characters, 2nd simplest to the Barbarian, and can even beat their defense depending at the armor worn. Is top if no longer remarkable in most areas. Cons Because the Fighter is as a minimum 'right' at everything, it is not the 'pleasant' in any department. Their Skills are useful but quite boring to apply ordinary, which makes the magnificence feel a chunk flat. Is unable to apply Spells of any type. With the way blocking off works in the modern-day kingdom of Dark and Darker, using a Shield isn't a surefire defensive alternative.
When blanketed in armor the Fighter is one of the slowest instructions in movement velocity and one of the loudest so their stealth potential is pretty low. Has one of the weakest default weapons in the game, and essentially needs a constant deliver of higher weapons from looting or from the Weaponsmith merchant. The Fighter's Best Skill Options.
As cited within the Fighter's cons, this magnificence doesn't have a ton of awesome Skill options. It has 6 alternatives, and handiest two of them are universally useful, even as the rest are pretty situational. Those two recommended choices are Second Wind and Sprint, and that is why:
Second Wind is a 50 percentage HP Heal and also cancels out the facet consequences from Adrenaline Rush. The only drawback is it's miles a one-time use in step with suit. Sprint will increase the Fighter's motion speed by way of 50 percentage for about 5 seconds or so. The Fighter is sort of as gradual as the Barbarian whilst wearing armor, so having this feature in reality gives them the danger to shut in on enemies..
All servers of Dark and Darker Gold Coins on MMOexp.com.
And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do.
A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play.
The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples.
But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct.
Where Is The Fighter At Their Best & Worst?
The Fighter is the frontline man or woman in Dark and Darker that gamers choose in the event that they need to tank for their squad, be inside the thick of warfare, or put on traditional plate armor that knights are iconically visible in. It's a sword and protect elegance (with the aid of default) that has lots of options to make it tankier, deliver it extra weapon choices, or any kind of different options. But, in which precisely does the Fighter excel, and what are its shortcomings? Let's examine their pros and cons:
Pros The Fighter has an alternative for each situation, as a minimum if the participant in control of them has prepared for it. They can use ranged guns, -handed weapons, daggers, one-handed weapons, and more. They're the best man or woman with a quick-cooldown movement pace potential, AKA Sprint. It has one of the fine healing Skills with Second Wind.
The Fighter is one of the tankiest characters, 2nd simplest to the Barbarian, and can even beat their defense depending at the armor worn. Is top if no longer remarkable in most areas. Cons Because the Fighter is as a minimum 'right' at everything, it is not the 'pleasant' in any department. Their Skills are useful but quite boring to apply ordinary, which makes the magnificence feel a chunk flat. Is unable to apply Spells of any type. With the way blocking off works in the modern-day kingdom of Dark and Darker, using a Shield isn't a surefire defensive alternative.
When blanketed in armor the Fighter is one of the slowest instructions in movement velocity and one of the loudest so their stealth potential is pretty low. Has one of the weakest default weapons in the game, and essentially needs a constant deliver of higher weapons from looting or from the Weaponsmith merchant. The Fighter's Best Skill Options.
As cited within the Fighter's cons, this magnificence doesn't have a ton of awesome Skill options. It has 6 alternatives, and handiest two of them are universally useful, even as the rest are pretty situational. Those two recommended choices are Second Wind and Sprint, and that is why:
Second Wind is a 50 percentage HP Heal and also cancels out the facet consequences from Adrenaline Rush. The only drawback is it's miles a one-time use in step with suit. Sprint will increase the Fighter's motion speed by way of 50 percentage for about 5 seconds or so. The Fighter is sort of as gradual as the Barbarian whilst wearing armor, so having this feature in reality gives them the danger to shut in on enemies..
All servers of Dark and Darker Gold Coins on MMOexp.com.
You May Also Like