5.0
2 votes
|
Information
Author(s):
Jin Seol woo (진설우)
Artist:
LICO
Language:
English
Released:
2024
Genres:
Action
, Long Strip
, Drama
, Fantasy
, Full Color
Latest chapters more
5.0
2 votes
|
|
Genres:
Synopsis
Post more
![]() |
Austin John
Dec 16, 2022
|
Radio Los 40 Principales
LOS40 is a musical radio network from Spain that features popular music from English, Spanish and Latin American countries. It broadcasts to several Spanish-speaking countries including Argentina, Bolivia, Colombia, Ecuador, Peru, Venezuela, Uruguay and Mexico. Some of its stations are affiliated with local broadcasting companies. Some of its stations are owned by the Spanish media conglomerate Prisa Radio. https://emisorasderadioonline.es/los-40-principales-en-directo/
The radio station was founded in the 1960s in Madrid, Spain. It initially was a music show that was aired on Radio Madrid. It later grew into a standalone radio station in 1979. The station was originally part of the Cadena SER, a radio network owned by the PRISA group.
LOS40 is a musical radio network from Spain that features popular music from English, Spanish and Latin American countries. It broadcasts to several Spanish-speaking countries including Argentina, Bolivia, Colombia, Ecuador, Peru, Venezuela, Uruguay and Mexico. Some of its stations are affiliated with local broadcasting companies. Some of its stations are owned by the Spanish media conglomerate Prisa Radio. https://emisorasderadioonline.es/los-40-principales-en-directo/
The radio station was founded in the 1960s in Madrid, Spain. It initially was a music show that was aired on Radio Madrid. It later grew into a standalone radio station in 1979. The station was originally part of the Cadena SER, a radio network owned by the PRISA group.
![]() |
Myramillan
Jan 23, 2025
|
Why Not Barbarian Or Rogue?
And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do.
A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play.
The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples.
But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct.
Where Is The Fighter At Their Best & Worst?
The Fighter is the frontline man or woman in Dark and Darker that gamers choose in the event that they need to tank for their squad, be inside the thick of warfare, or put on traditional plate armor that knights are iconically visible in. It's a sword and protect elegance (with the aid of default) that has lots of options to make it tankier, deliver it extra weapon choices, or any kind of different options. But, in which precisely does the Fighter excel, and what are its shortcomings? Let's examine their pros and cons:
Pros The Fighter has an alternative for each situation, as a minimum if the participant in control of them has prepared for it. They can use ranged guns, -handed weapons, daggers, one-handed weapons, and more. They're the best man or woman with a quick-cooldown movement pace potential, AKA Sprint. It has one of the fine healing Skills with Second Wind.
The Fighter is one of the tankiest characters, 2nd simplest to the Barbarian, and can even beat their defense depending at the armor worn. Is top if no longer remarkable in most areas. Cons Because the Fighter is as a minimum 'right' at everything, it is not the 'pleasant' in any department. Their Skills are useful but quite boring to apply ordinary, which makes the magnificence feel a chunk flat. Is unable to apply Spells of any type. With the way blocking off works in the modern-day kingdom of Dark and Darker, using a Shield isn't a surefire defensive alternative.
When blanketed in armor the Fighter is one of the slowest instructions in movement velocity and one of the loudest so their stealth potential is pretty low. Has one of the weakest default weapons in the game, and essentially needs a constant deliver of higher weapons from looting or from the Weaponsmith merchant. The Fighter's Best Skill Options.
As cited within the Fighter's cons, this magnificence doesn't have a ton of awesome Skill options. It has 6 alternatives, and handiest two of them are universally useful, even as the rest are pretty situational. Those two recommended choices are Second Wind and Sprint, and that is why:
Second Wind is a 50 percentage HP Heal and also cancels out the facet consequences from Adrenaline Rush. The only drawback is it's miles a one-time use in step with suit. Sprint will increase the Fighter's motion speed by way of 50 percentage for about 5 seconds or so. The Fighter is sort of as gradual as the Barbarian whilst wearing armor, so having this feature in reality gives them the danger to shut in on enemies..
All servers of Dark and Darker Gold Coins on MMOexp.com.
And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do.
A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play.
The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples.
But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct.
Where Is The Fighter At Their Best & Worst?
The Fighter is the frontline man or woman in Dark and Darker that gamers choose in the event that they need to tank for their squad, be inside the thick of warfare, or put on traditional plate armor that knights are iconically visible in. It's a sword and protect elegance (with the aid of default) that has lots of options to make it tankier, deliver it extra weapon choices, or any kind of different options. But, in which precisely does the Fighter excel, and what are its shortcomings? Let's examine their pros and cons:
Pros The Fighter has an alternative for each situation, as a minimum if the participant in control of them has prepared for it. They can use ranged guns, -handed weapons, daggers, one-handed weapons, and more. They're the best man or woman with a quick-cooldown movement pace potential, AKA Sprint. It has one of the fine healing Skills with Second Wind.
The Fighter is one of the tankiest characters, 2nd simplest to the Barbarian, and can even beat their defense depending at the armor worn. Is top if no longer remarkable in most areas. Cons Because the Fighter is as a minimum 'right' at everything, it is not the 'pleasant' in any department. Their Skills are useful but quite boring to apply ordinary, which makes the magnificence feel a chunk flat. Is unable to apply Spells of any type. With the way blocking off works in the modern-day kingdom of Dark and Darker, using a Shield isn't a surefire defensive alternative.
When blanketed in armor the Fighter is one of the slowest instructions in movement velocity and one of the loudest so their stealth potential is pretty low. Has one of the weakest default weapons in the game, and essentially needs a constant deliver of higher weapons from looting or from the Weaponsmith merchant. The Fighter's Best Skill Options.
As cited within the Fighter's cons, this magnificence doesn't have a ton of awesome Skill options. It has 6 alternatives, and handiest two of them are universally useful, even as the rest are pretty situational. Those two recommended choices are Second Wind and Sprint, and that is why:
Second Wind is a 50 percentage HP Heal and also cancels out the facet consequences from Adrenaline Rush. The only drawback is it's miles a one-time use in step with suit. Sprint will increase the Fighter's motion speed by way of 50 percentage for about 5 seconds or so. The Fighter is sort of as gradual as the Barbarian whilst wearing armor, so having this feature in reality gives them the danger to shut in on enemies..
All servers of Dark and Darker Gold Coins on MMOexp.com.
![]() |
Myramillan
Jan 23, 2025
|
Why Not Barbarian Or Rogue?
And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do.
A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play.
The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples.
But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct.
Where Is The Fighter At Their Best & Worst?
The Fighter is the frontline man or woman in Dark and Darker that gamers choose in the event that they need to tank for their squad, be inside the thick of warfare, or put on traditional plate armor that knights are iconically visible in. It's a sword and protect elegance (with the aid of default) that has lots of options to make it tankier, deliver it extra weapon choices, or any kind of different options. But, in which precisely does the Fighter excel, and what are its shortcomings? Let's examine their pros and cons:
Pros The Fighter has an alternative for each situation, as a minimum if the participant in control of them has prepared for it. They can use ranged guns, -handed weapons, daggers, one-handed weapons, and more. They're the best man or woman with a quick-cooldown movement pace potential, AKA Sprint. It has one of the fine healing Skills with Second Wind.
The Fighter is one of the tankiest characters, 2nd simplest to the Barbarian, and can even beat their defense depending at the armor worn. Is top if no longer remarkable in most areas. Cons Because the Fighter is as a minimum 'right' at everything, it is not the 'pleasant' in any department. Their Skills are useful but quite boring to apply ordinary, which makes the magnificence feel a chunk flat. Is unable to apply Spells of any type. With the way blocking off works in the modern-day kingdom of Dark and Darker, using a Shield isn't a surefire defensive alternative.
When blanketed in armor the Fighter is one of the slowest instructions in movement velocity and one of the loudest so their stealth potential is pretty low. Has one of the weakest default weapons in the game, and essentially needs a constant deliver of higher weapons from looting or from the Weaponsmith merchant. The Fighter's Best Skill Options.
As cited within the Fighter's cons, this magnificence doesn't have a ton of awesome Skill options. It has 6 alternatives, and handiest two of them are universally useful, even as the rest are pretty situational. Those two recommended choices are Second Wind and Sprint, and that is why:
Second Wind is a 50 percentage HP Heal and also cancels out the facet consequences from Adrenaline Rush. The only drawback is it's miles a one-time use in step with suit. Sprint will increase the Fighter's motion speed by way of 50 percentage for about 5 seconds or so. The Fighter is sort of as gradual as the Barbarian whilst wearing armor, so having this feature in reality gives them the danger to shut in on enemies..
All servers of Dark and Darker Gold Coins on MMOexp.com.
And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do.
A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play.
The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples.
But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct.
Where Is The Fighter At Their Best & Worst?
The Fighter is the frontline man or woman in Dark and Darker that gamers choose in the event that they need to tank for their squad, be inside the thick of warfare, or put on traditional plate armor that knights are iconically visible in. It's a sword and protect elegance (with the aid of default) that has lots of options to make it tankier, deliver it extra weapon choices, or any kind of different options. But, in which precisely does the Fighter excel, and what are its shortcomings? Let's examine their pros and cons:
Pros The Fighter has an alternative for each situation, as a minimum if the participant in control of them has prepared for it. They can use ranged guns, -handed weapons, daggers, one-handed weapons, and more. They're the best man or woman with a quick-cooldown movement pace potential, AKA Sprint. It has one of the fine healing Skills with Second Wind.
The Fighter is one of the tankiest characters, 2nd simplest to the Barbarian, and can even beat their defense depending at the armor worn. Is top if no longer remarkable in most areas. Cons Because the Fighter is as a minimum 'right' at everything, it is not the 'pleasant' in any department. Their Skills are useful but quite boring to apply ordinary, which makes the magnificence feel a chunk flat. Is unable to apply Spells of any type. With the way blocking off works in the modern-day kingdom of Dark and Darker, using a Shield isn't a surefire defensive alternative.
When blanketed in armor the Fighter is one of the slowest instructions in movement velocity and one of the loudest so their stealth potential is pretty low. Has one of the weakest default weapons in the game, and essentially needs a constant deliver of higher weapons from looting or from the Weaponsmith merchant. The Fighter's Best Skill Options.
As cited within the Fighter's cons, this magnificence doesn't have a ton of awesome Skill options. It has 6 alternatives, and handiest two of them are universally useful, even as the rest are pretty situational. Those two recommended choices are Second Wind and Sprint, and that is why:
Second Wind is a 50 percentage HP Heal and also cancels out the facet consequences from Adrenaline Rush. The only drawback is it's miles a one-time use in step with suit. Sprint will increase the Fighter's motion speed by way of 50 percentage for about 5 seconds or so. The Fighter is sort of as gradual as the Barbarian whilst wearing armor, so having this feature in reality gives them the danger to shut in on enemies..
All servers of Dark and Darker Gold Coins on MMOexp.com.
![]() |
Myramillan
Feb 06, 2025
|
Why Not Barbarian Or Rogue?
And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do.
A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play.
The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples.
But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct.
Where Is The Fighter At Their Best & Worst?
The Fighter is the frontline man or woman in Dark and Darker that gamers choose in the event that they need to tank for their squad, be inside the thick of warfare, or put on traditional plate armor that knights are iconically visible in. It's a sword and protect elegance (with the aid of default) that has lots of options to make it tankier, deliver it extra weapon choices, or any kind of different options. But, in which precisely does the Fighter excel, and what are its shortcomings? Let's examine their pros and cons:
Pros The Fighter has an alternative for each situation, as a minimum if the participant in control of them has prepared for it. They can use ranged guns, -handed weapons, daggers, one-handed weapons, and more. They're the best man or woman with a quick-cooldown movement pace potential, AKA Sprint. It has one of the fine healing Skills with Second Wind.
The Fighter is one of the tankiest characters, 2nd simplest to the Barbarian, and can even beat their defense depending at the armor worn. Is top if no longer remarkable in most areas. Cons Because the Fighter is as a minimum 'right' at everything, it is not the 'pleasant' in any department. Their Skills are useful but quite boring to apply ordinary, which makes the magnificence feel a chunk flat. Is unable to apply Spells of any type. With the way blocking off works in the modern-day kingdom of Dark and Darker, using a Shield isn't a surefire defensive alternative.
When blanketed in armor the Fighter is one of the slowest instructions in movement velocity and one of the loudest so their stealth potential is pretty low. Has one of the weakest default weapons in the game, and essentially needs a constant deliver of higher weapons from looting or from the Weaponsmith merchant. The Fighter's Best Skill Options.
As cited within the Fighter's cons, this magnificence doesn't have a ton of awesome Skill options. It has 6 alternatives, and handiest two of them are universally useful, even as the rest are pretty situational. Those two recommended choices are Second Wind and Sprint, and that is why:
Second Wind is a 50 percentage HP Heal and also cancels out the facet consequences from Adrenaline Rush. The only drawback is it's miles a one-time use in step with suit. Sprint will increase the Fighter's motion speed by way of 50 percentage for about 5 seconds or so. The Fighter is sort of as gradual as the Barbarian whilst wearing armor, so having this feature in reality gives them the danger to shut in on enemies..
All servers of Dark and Darker Gold Coins on MMOexp.com.
And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do.
A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play.
The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples.
But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct.
Where Is The Fighter At Their Best & Worst?
The Fighter is the frontline man or woman in Dark and Darker that gamers choose in the event that they need to tank for their squad, be inside the thick of warfare, or put on traditional plate armor that knights are iconically visible in. It's a sword and protect elegance (with the aid of default) that has lots of options to make it tankier, deliver it extra weapon choices, or any kind of different options. But, in which precisely does the Fighter excel, and what are its shortcomings? Let's examine their pros and cons:
Pros The Fighter has an alternative for each situation, as a minimum if the participant in control of them has prepared for it. They can use ranged guns, -handed weapons, daggers, one-handed weapons, and more. They're the best man or woman with a quick-cooldown movement pace potential, AKA Sprint. It has one of the fine healing Skills with Second Wind.
The Fighter is one of the tankiest characters, 2nd simplest to the Barbarian, and can even beat their defense depending at the armor worn. Is top if no longer remarkable in most areas. Cons Because the Fighter is as a minimum 'right' at everything, it is not the 'pleasant' in any department. Their Skills are useful but quite boring to apply ordinary, which makes the magnificence feel a chunk flat. Is unable to apply Spells of any type. With the way blocking off works in the modern-day kingdom of Dark and Darker, using a Shield isn't a surefire defensive alternative.
When blanketed in armor the Fighter is one of the slowest instructions in movement velocity and one of the loudest so their stealth potential is pretty low. Has one of the weakest default weapons in the game, and essentially needs a constant deliver of higher weapons from looting or from the Weaponsmith merchant. The Fighter's Best Skill Options.
As cited within the Fighter's cons, this magnificence doesn't have a ton of awesome Skill options. It has 6 alternatives, and handiest two of them are universally useful, even as the rest are pretty situational. Those two recommended choices are Second Wind and Sprint, and that is why:
Second Wind is a 50 percentage HP Heal and also cancels out the facet consequences from Adrenaline Rush. The only drawback is it's miles a one-time use in step with suit. Sprint will increase the Fighter's motion speed by way of 50 percentage for about 5 seconds or so. The Fighter is sort of as gradual as the Barbarian whilst wearing armor, so having this feature in reality gives them the danger to shut in on enemies..
All servers of Dark and Darker Gold Coins on MMOexp.com.
![]() |
Gwyneth
Dec 09, 2022
|
The simplest way to set up a talk radio station is to have a good microphone and digital recording program. You can then encode a program to be broadcasted and https://ascolta-radio.it/ upload it to a server. You will then have to wait a bit before you can start listening to your show. The most basic version of a radio app will have an encoding program which will capture the audio from your playback device and convert it to a format that can be streamed.
You May Also Like