7th Time Loop: The Villainess Enjoys A Carefree Life Married To Her Worst Enemy!
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Manga ❤
Manga ❤
Jan 02, 2022
beware of the villainess
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Manga ❤
Manga ❤
Jan 02, 2022
#beware of the villainess
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Manga dogs
Manga dogs
Jul 31, 2018
#Kimi-no-Na-wa Mitsuha Miyamizu, a high school girl, yearns to live the life of a boy in the bustling city of Tokyo—a dream that stands in stark contrast to her present life in the countryside. Meanwhile in the city, Taki Tachibana lives a busy life as a high school student while juggling his part-time job and hopes for a future in architecture.

One day, Mitsuha awakens in a room that is not her own and suddenly finds herself living the dream life in Tokyo—but in Taki's body! Elsewhere, Taki finds himself living Mitsuha's life in the humble countryside. In pursuit of an answer to this strange phenomenon, they begin to search for one another.

Kimi no Na wa. revolves around Mitsuha and Taki's actions, which begin to have a dramatic impact on each other's lives, weaving them into a fabric held together by fate and circumstance.


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Vivily
Vivily
Jul 16, 2019
Nagi's Long Vacation - ForJoyTV Japan Drama - Nagi no Oitoma

Drama Name: Nagi no Oitoma (2019)
English Title: Nagi's Long Vacation

Japanese Title: 凪のお暇
Watch Online: https://forjoytv.com

Channel: TBS
Date: Start from July 19th of 2019
Runtime: 22:00(Friday)

Brief Plot:

Nagi Oshima (Haru Kuroki) is a single, 28-year-old woman and she works for an electrical product manufacturer. She has extremely curly hair. She spends about an hour a day to make her straight. Nagi Oshima always tries to smile and considers other people's feelings.

drama, tv, and dorama
But, one day, her boyfriend Shinji Gamon says something to her. This makes Nagi Oshima look back at her life. She decides to reset her life. Nagi Oshima quits her job, cuts off everybody she knows (including her boyfriend), quits social media and cancels her cellphone.

To restart her life, she moves to an old apartment in the suburbs of Tokyo. She wants to have a pleasant and free life, not caring about other people. She also decides to leave her hair curly. Her new life begins, with her ex-boyfriend Shinji Gamon following her and new people in her life.
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Vivily
Vivily
Jun 13, 2019
Drama Name: Gisou Furin
English Title: Fake Affair
Japanese Title:偽装不倫

Watch Online: forjoytv
Channel: NTV
Date: July 10th.

Brief Plot:

Hama Shoko is a 32-year-old single woman and a contract worker. She is not good at romance and does not have a boyfriend, but she wants to get married. For the past 2 years, she has been looking for a man to marry. Still unable to find the right guy, Hama Shoko decides to take a solo trip.

While on the airplane, she meets a handsome younger man. During her trip, she happens to meet the younger man again. Hama Shoko lies to him and tells him that she is a married woman. The man tells her "let's have an affair during this trip."
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Myramillan
Myramillan
Feb 12, 2025
The Ranger: The Guy With A Gun In A Knife Fight
A lot of people are calling the Ranger the strongest class in the sport, and whilst this is a chunk of an exaggeration, there may be some reality to these claims. The Ranger has absurd ranged harm with bows in combination with their Perks, super vicinity-denial options with bear traps and Quick-Shot, and even innate restoration with Rations. An archer elegance with get entry to to infinite arrows in a sport in which both the protective and evasive alternatives are sparse is certainly terrifying. Everyone having guns in Escape from Tarkov was one thing, but this is completely distinctive.

This is exactly why the Ranger works nicely in solo play. Even the most veteran Dark and Darker players still get hit by AI enemies from time to time, but the Ranger's combat loop basically gets rid of that threat. Plus, towards actual gamers, a nicely-placed Ranger can easily fight and win against a three-character squad unmarried-handedly. And, even though their combatants do manage to close the space, Rangers can use their innate movement speed and endure traps to outrun and frustrate their pursuers before finishing them off with a bolt as quickly as they permit their guards down.

The Fighter: A True Swiss Army Knife Class
Where Rangers are a brilliant solo elegance because of their overall utility in areas, ranged fight and pace, Fighters are properly solo instructions because of their widespread software in all areas. Fighters have proper health, true defense, desirable offense, appropriate survivability, top Perks, proper Skills, and are simply all-round pretty excellent. However, be aware how none of their aspects are described as 'notable' or 'outstanding'.

Yes, Fighters are accurate at maximum things, however they may be not clearly the 'high-quality' at some thing in exchange. Their average melee damage is not as right as a Barbarian's, they may be no longer nearly as speedy as a Rogue or Ranger, and that they don't have access to Spells like a Cleric or Wizard does. But, for a solo player, a properly-geared Fighter (each in terms of armor and weapons) will provide them the overall maximum chance of survival against the odds. Now, Fighters can not without problems 1v3 an enemy group, but they will typically stay lengthy sufficient to try to and have the best risk of dwelling to try to escape if they can't.

The Cleric: Tons Of Healing In A Game Where Healing Is Sparse
And sooner or later, there are Clerics. In wellknown Clerics are excellent solo training for a lot of the identical motives Fighters are. Their offense isn't horrible, their defense is respectable, and that they also can use a protect. But, in which the Cleric excels solely is of their basic survivability and PvE software. Clerics have a mess of spells that deal damage to undead which include Holy Light and their Holy Purification Skill. Not simplest that, but they may be also able to maintain themselves alive plenty longer on common than every other elegance might by the usage of each Lesser Heal and Holy Light.

That said, while Clerics are accurate for solo gamers, they still shine the brightest when in a crew due to the fact they are able to heal their harm sellers mid-combat and even revive teammates with a spell. But for anyone simply trying to play on their very own and survive towards enemy squads, a Cleric is a pretty good elegance desire.
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Myramillan
Myramillan
Mar 03, 2025
The Cleric: Tons Of Healing In A Game Where Healing Is Sparse
And sooner or later, there are Clerics. In wellknown Clerics are excellent solo training for a lot of the identical motives Fighters are. Their offense isn't horrible, their defense is respectable, and that they also can use a protect. But, in which the Cleric excels solely is of their basic survivability and PvE software. Clerics have a mess of spells that deal damage to undead which include Holy Light and their Holy Purification Skill. Not simplest that, but they may be also able to maintain themselves alive plenty longer on common than every other elegance might by the usage of each Lesser Heal and Holy Light.

That said, while Clerics are accurate for solo gamers, they still shine the brightest when in a crew due to the fact they are able to heal their harm sellers mid-combat and even revive teammates with a spell. But for anyone simply trying to play on their very own and survive towards enemy squads, a Cleric is a pretty good elegance desire.

Why Not Barbarian Or Rogue?
And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do.

A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play.

The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples.

But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct.

Where Is The Fighter At Their Best & Worst?
The Fighter is the frontline man or woman in Dark and Darker that gamers choose in the event that they need to tank for their squad, be inside the thick of warfare, or put on traditional plate armor that knights are iconically visible in. It's a sword and protect elegance (with the aid of default) that has lots of options to make it tankier, deliver it extra weapon choices, or any kind of different options. But, in which precisely does the Fighter excel, and what are its shortcomings? Let's examine their pros and cons:

Pros The Fighter has an alternative for each situation, as a minimum if the participant in control of them has prepared for it. They can use ranged guns, -handed weapons, daggers, one-handed weapons, and more. They're the best man or woman with a quick-cooldown movement pace potential, AKA Sprint. It has one of the fine healing Skills with Second Wind.

The Fighter is one of the tankiest characters, 2nd simplest to the Barbarian, and can even beat their defense depending at the armor worn. Is top if no longer remarkable in most areas. Cons Because the Fighter is as a minimum 'right' at everything, it is not the 'pleasant' in any department. Their Skills are useful but quite boring to apply ordinary, which makes the magnificence feel a chunk flat. Is unable to apply Spells of any type. With the way blocking off works in the modern-day kingdom of Dark and Darker, using a Shield isn't a surefire defensive alternative.

When blanketed in armor the Fighter is one of the slowest instructions in movement velocity and one of the loudest so their stealth potential is pretty low. Has one of the weakest default weapons in the game, and essentially needs a constant deliver of higher weapons from looting or from the Weaponsmith merchant. The Fighter's Best Skill Options.

As cited within the Fighter's cons, this magnificence doesn't have a ton of awesome Skill options. It has 6 alternatives, and handiest two of them are universally useful, even as the rest are pretty situational. Those two recommended choices are Second Wind and Sprint, and that is why:

Second Wind is a 50 percentage HP Heal and also cancels out the facet consequences from Adrenaline Rush. The only drawback is it's miles a one-time use in step with suit. Sprint will increase the Fighter's motion speed by way of 50 percentage for about 5 seconds or so. The Fighter is sort of as gradual as the Barbarian whilst wearing armor, so having this feature in reality gives them the danger to shut in on enemies..
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Myramillan
Myramillan
Mar 03, 2025
The Cleric: Tons Of Healing In A Game Where Healing Is Sparse
And sooner or later, there are Clerics. In wellknown Clerics are excellent solo training for a lot of the identical motives Fighters are. Their offense isn't horrible, their defense is respectable, and that they also can use a protect. But, in which the Cleric excels solely is of their basic survivability and PvE software. Clerics have a mess of spells that deal damage to undead which include Holy Light and their Holy Purification Skill. Not simplest that, but they may be also able to maintain themselves alive plenty longer on common than every other elegance might by the usage of each Lesser Heal and Holy Light.

That said, while Clerics are accurate for solo gamers, they still shine the brightest when in a crew due to the fact they are able to heal their harm sellers mid-combat and even revive teammates with a spell. But for anyone simply trying to play on their very own and survive towards enemy squads, a Cleric is a pretty good elegance desire.

Why Not Barbarian Or Rogue?
And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do.

A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play.

The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples.

But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct.

Where Is The Fighter At Their Best & Worst?
The Fighter is the frontline man or woman in Dark and Darker that gamers choose in the event that they need to tank for their squad, be inside the thick of warfare, or put on traditional plate armor that knights are iconically visible in. It's a sword and protect elegance (with the aid of default) that has lots of options to make it tankier, deliver it extra weapon choices, or any kind of different options. But, in which precisely does the Fighter excel, and what are its shortcomings? Let's examine their pros and cons:

Pros The Fighter has an alternative for each situation, as a minimum if the participant in control of them has prepared for it. They can use ranged guns, -handed weapons, daggers, one-handed weapons, and more. They're the best man or woman with a quick-cooldown movement pace potential, AKA Sprint. It has one of the fine healing Skills with Second Wind.

The Fighter is one of the tankiest characters, 2nd simplest to the Barbarian, and can even beat their defense depending at the armor worn. Is top if no longer remarkable in most areas. Cons Because the Fighter is as a minimum 'right' at everything, it is not the 'pleasant' in any department. Their Skills are useful but quite boring to apply ordinary, which makes the magnificence feel a chunk flat. Is unable to apply Spells of any type. With the way blocking off works in the modern-day kingdom of Dark and Darker, using a Shield isn't a surefire defensive alternative.

When blanketed in armor the Fighter is one of the slowest instructions in movement velocity and one of the loudest so their stealth potential is pretty low. Has one of the weakest default weapons in the game, and essentially needs a constant deliver of higher weapons from looting or from the Weaponsmith merchant. The Fighter's Best Skill Options.

As cited within the Fighter's cons, this magnificence doesn't have a ton of awesome Skill options. It has 6 alternatives, and handiest two of them are universally useful, even as the rest are pretty situational. Those two recommended choices are Second Wind and Sprint, and that is why:

Second Wind is a 50 percentage HP Heal and also cancels out the facet consequences from Adrenaline Rush. The only drawback is it's miles a one-time use in step with suit. Sprint will increase the Fighter's motion speed by way of 50 percentage for about 5 seconds or so. The Fighter is sort of as gradual as the Barbarian whilst wearing armor, so having this feature in reality gives them the danger to shut in on enemies..
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Hentai Man
Hentai Man
Aug 13, 2018
#STAR-MARTIAL-GOD-TECHNIQUEabout time they are about to save her
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Myramillan
Myramillan
Feb 20, 2025
MMOEXP: Mastering the Lightning Monk Build in Path of Exile 2
If you're diving into Path of Exile 2 and looking to obliterate bosses while expertly managing mobs of enemies, then you'll want to focus on building a powerful Lightning Monk. This guide will introduce you to synergistic skills, essential passive nodes, and strategies that maximize your DPS while providing self-healing capabilities. Whether you're in mid to end game, this build will keep you at the top of your game.

Getting Started: Key Skills for Your Lightning Monk
1. Primary Skills Overview
To make the most out of your Lightning Monk, focus on the following skills:

Killing Palm: This melee skill is crucial for healing and managing energy charges. Use it to finish off low-health enemies marked with a blue orb to recover 12% of your health and gain energy charges.

Falling Thunder: An AOE lightning attack that consumes energy charges for increased damage, wider area, and extra range. Ensure you activate this skill when you have energy charges stacked.

Siphoning Strike: This skill generates energy charges when you hit shocked enemies, making it essential for maintaining your damage output, especially against bosses.

Storm Wave: Launches a stream of lightning that deals damage and can apply shock to enemies from a distance, allowing you to attack without getting too close to enemies' melee abilities.

Tempest Spell & Tempest Flurry: Tempest Spell drops a resonating bell that damages enemies and provides stun potential. Tempest Flurry then delivers rapid melee strikes to trigger the bell for more AOE damage quickly.

Charge Staff: Unlock this skill towards the end of Act Two. It allows you to consume energy charges for enhanced lightning-infused attacks, great for clearing out mobs efficiently.

Herald of Thunder: This spirit skill releases lightning bolts in the vicinity, dealing damage to enemies every time you kill a shocked enemy, significantly boosting your AOE potential.

2. Gem Setup and Combinations
To amplify your skills effectively, use the following gem setups:

Killing Palm: Pair with Life Drain (12% health recovery per kill) and Profusion (50% chance for multiple energy charges per kill).

Falling Thunder: Add Perpetual Charge (35% chance not to consume energy charges when casting) and Nate (35% additional lightning damage against shocked enemies).

Tempest Spell: Utilize Ruthless (500% more stun build-up with every fifth use) and Magnified Effect (40% more AOE damage).

Herald of Thunder: Equip Precision (increases accuracy) and Concentrated Effect (40% more damage, reducing AOE by 50%).

Tempest Flurry: Use Conduction (100% chance to shock) and Overpower (50% more stun build-up) alongside Martial Tempo (25% increased attack speed).

Passive Skill Tree Progression
Maximizing your Lightning Monk's efficiency involves strategic passive skill tree choices:

Flow Like Water & Step Like Mist: These nodes boost attack speed, mana regeneration, and movement speed—ideal early game pick-ups.

Taste for Blood: Grants additional life per enemy killed, along with a chance to replenish health instantly.

Essence of the Storm: Focus here to enhance your lightning damage and shock chance.

Power Within: Increases crit damage and the number of power charges you can hold.

Conservative Casting: Boosts mana regeneration, essential for spamming your skills during intense boss fights.

Boss Strategy: Overcoming Jamra the Abomination
You’ll encounter various bosses, with Jamra the Abomination being notably resistant to lightning damage. However, by playing aggressively and managing your energy charges while utilizing your skills effectively, you can pressure the boss and minimize their ability to perform dangerous attacks. The key is to stack energy charges through Killing Palm and Siphoning Strike, maintaining high DPS with Falling Thunder and Tempest Spell.
Best Cheapest POE Currency For Sale - MMOexp Store.
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Myramillan
Myramillan
Jan 19, 2025
In the blink of an eye, the procedure changed into the following: mine ores make smelt of ore to forge bronze daggers chicken execution, then sell the rest to the greedy clerk at the shop, and use the cash to buy tools. And on and so forth it goes on. As of now I've consumed all the energy drinks available I have available. I've never had to fight this intensely in my entire life to get rid of chickens. I took another bottle of red bull, knowing it could be quite a, hard night.

As a kid I didn't experience that tight loop Jagex has created with their world. Everything worked. I did not realize that the shopkeeper took away of your hard-earned chicken breasts, because before were I an ordinary account I would have traded them to another user at a price ten times greater than. Being an ironman, you must master the mechanics of each skill to build.

I had my second revelation after I became bored of the chickens and set out to develop my archery ability: "Ranged." I focused on the job to be completed, using the money I received from my shopkeeper, I purchased a bronze hatchet at the Lumbridge Axe store. I then cut down a nearby tree. wood is checked. After that, I returned at the store's general department. I believe that the storekeeper was expecting me. The shopkeeper's robe smelled of chicken from his lunch, and he smiled his evil, corrupted grin. Unwillingly, I spent the rest portion of my coins to purchase an instrument: required to flytch to my bow. Fletching and checking.

There was the bow's husk that began to form the next item to my wish list were flax from the nearby fields, and the spinning wheel so that I could construct the bowstring. Within a short time I had my own bow, and I sat on my couch for an while with a smile in my eyes. I was starting to realize the game's concept all about. There is a lot of satisfaction when you earn your living from this game. If I had played an account that was normal, the procedure could have been streamlined to purchasing the bow from the Grand Exchange and carrying on my way.

I did not realize until later that the making of a bow required use of a variety of abilities: woodcutting to make an ax, farming to harvest the flax, then fletching to make the bow, and connect the bowstring. Then came the next goal of my archery instruction and ammunition. Then my practice changed into mines for minerals, making smiths for the making of arrowheads and then fletching to make the design of archers. Even my blood feud with the chickens paid off when they produced feathers to make my archers.

Within the first couple of hours, my perspective of the game shifted into more expansive. The game's mechanics in the Ironman mode appear to be targeted towards experienced players who have a long time ago finished their end-game content and are looking for new challenges. This is not to say that the game aren't played and loved by everyone both old and new. I must take my bow to Jagex for this The mechanic operates in ways I didn't comprehend until I experienced it.
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Myramillan
Myramillan
Jan 24, 2025
In the blink of an eye, the procedure changed into the following: mine ores make smelt of ore to forge bronze daggers chicken execution, then sell the rest to the greedy clerk at the shop, and use the cash to buy tools. And on and so forth it goes on. As of now I've consumed all the energy drinks available I have available. I've never had to fight this intensely in my entire life to get rid of chickens. I took another bottle of red bull, knowing it could be quite a, hard night.

As a kid I didn't experience that tight loop Jagex has created with their world. Everything worked. I did not realize that the shopkeeper took away of your hard-earned chicken breasts, because before were I an ordinary account I would have traded them to another user at a price ten times greater than. Being an ironman, you must master the mechanics of each skill to build.

I had my second revelation after I became bored of the chickens and set out to develop my archery ability: "Ranged." I focused on the job to be completed, using the money I received from my shopkeeper, I purchased a bronze hatchet at the Lumbridge Axe store. I then cut down a nearby tree. wood is checked. After that, I returned at the store's general department. I believe that the storekeeper was expecting me. The shopkeeper's robe smelled of chicken from his lunch, and he smiled his evil, corrupted grin. Unwillingly, I spent the rest portion of my coins to purchase an instrument: required to flytch to my bow. Fletching and checking.

There was the bow's husk that began to form the next item to my wish list were flax from the nearby fields, and the spinning wheel so that I could construct the bowstring. Within a short time I had my own bow, and I sat on my couch for an while with a smile in my eyes. I was starting to realize the game's concept all about. There is a lot of satisfaction when you earn your living from this game. If I had played an account that was normal, the procedure could have been streamlined to purchasing the bow from the Grand Exchange and carrying on my way.

I did not realize until later that the making of a bow required use of a variety of abilities: woodcutting to make an ax, farming to harvest the flax, then fletching to make the bow, and connect the bowstring. Then came the next goal of my archery instruction and ammunition. Then my practice changed into mines for minerals, making smiths for the making of arrowheads and then fletching to make the design of archers. Even my blood feud with the chickens paid off when they produced feathers to make my archers.

Within the first couple of hours, my perspective of the game shifted into more expansive. The game's mechanics in the Ironman mode appear to be targeted towards experienced players who have a long time ago finished their end-game content and are looking for new challenges. This is not to say that the game aren't played and loved by everyone both old and new. I must take my bow to Jagex for this The mechanic operates in ways I didn't comprehend until I experienced it.
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Myramillan
Feb 09, 2025
MMOEXP: Mastering the Lightning Monk Build in Path of Exile 2
If you're diving into Path of Exile 2 and looking to obliterate bosses while expertly managing mobs of enemies, then you'll want to focus on building a powerful Lightning Monk. This guide will introduce you to synergistic skills, essential passive nodes, and strategies that maximize your DPS while providing self-healing capabilities. Whether you're in mid to end game, this build will keep you at the top of your game.

Getting Started: Key Skills for Your Lightning Monk
1. Primary Skills Overview
To make the most out of your Lightning Monk, focus on the following skills:

Killing Palm: This melee skill is crucial for healing and managing energy charges. Use it to finish off low-health enemies marked with a blue orb to recover 12% of your health and gain energy charges.

Falling Thunder: An AOE lightning attack that consumes energy charges for increased damage, wider area, and extra range. Ensure you activate this skill when you have energy charges stacked.

Siphoning Strike: This skill generates energy charges when you hit shocked enemies, making it essential for maintaining your damage output, especially against bosses.

Storm Wave: Launches a stream of lightning that deals damage and can apply shock to enemies from a distance, allowing you to attack without getting too close to enemies' melee abilities.

Tempest Spell & Tempest Flurry: Tempest Spell drops a resonating bell that damages enemies and provides stun potential. Tempest Flurry then delivers rapid melee strikes to trigger the bell for more AOE damage quickly.

Charge Staff: Unlock this skill towards the end of Act Two. It allows you to consume energy charges for enhanced lightning-infused attacks, great for clearing out mobs efficiently.

Herald of Thunder: This spirit skill releases lightning bolts in the vicinity, dealing damage to enemies every time you kill a shocked enemy, significantly boosting your AOE potential.

2. Gem Setup and Combinations
To amplify your skills effectively, use the following gem setups:

Killing Palm: Pair with Life Drain (12% health recovery per kill) and Profusion (50% chance for multiple energy charges per kill).

Falling Thunder: Add Perpetual Charge (35% chance not to consume energy charges when casting) and Nate (35% additional lightning damage against shocked enemies).

Tempest Spell: Utilize Ruthless (500% more stun build-up with every fifth use) and Magnified Effect (40% more AOE damage).

Herald of Thunder: Equip Precision (increases accuracy) and Concentrated Effect (40% more damage, reducing AOE by 50%).

Tempest Flurry: Use Conduction (100% chance to shock) and Overpower (50% more stun build-up) alongside Martial Tempo (25% increased attack speed).

Passive Skill Tree Progression
Maximizing your Lightning Monk's efficiency involves strategic passive skill tree choices:

Flow Like Water & Step Like Mist: These nodes boost attack speed, mana regeneration, and movement speed—ideal early game pick-ups.

Taste for Blood: Grants additional life per enemy killed, along with a chance to replenish health instantly.

Essence of the Storm: Focus here to enhance your lightning damage and shock chance.

Power Within: Increases crit damage and the number of power charges you can hold.

Conservative Casting: Boosts mana regeneration, essential for spamming your skills during intense boss fights.
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Myramillan
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Jan 19, 2025
In the blink of an eye, the procedure changed into the following: mine ores make smelt of ore to forge bronze daggers chicken execution, then sell the rest to the greedy clerk at the shop, and use the cash to buy tools. And on and so forth it goes on. As of now I've consumed all the energy drinks available I have available. I've never had to fight this intensely in my entire life to get rid of chickens. I took another bottle of red bull, knowing it could be quite a, hard night.

As a kid I didn't experience that tight loop Jagex has created with their world. Everything worked. I did not realize that the shopkeeper took away of your hard-earned chicken breasts, because before were I an ordinary account I would have traded them to another user at a price ten times greater than. Being an ironman, you must master the mechanics of each skill to build.

I had my second revelation after I became bored of the chickens and set out to develop my archery ability: "Ranged." I focused on the job to be completed, using the money I received from my shopkeeper, I purchased a bronze hatchet at the Lumbridge Axe store. I then cut down a nearby tree. wood is checked. After that, I returned at the store's general department. I believe that the storekeeper was expecting me. The shopkeeper's robe smelled of chicken from his lunch, and he smiled his evil, corrupted grin. Unwillingly, I spent the rest portion of my coins to purchase an instrument: required to flytch to my bow. Fletching and checking.

There was the bow's husk that began to form the next item to my wish list were flax from the nearby fields, and the spinning wheel so that I could construct the bowstring. Within a short time I had my own bow, and I sat on my couch for an while with a smile in my eyes. I was starting to realize the game's concept all about. There is a lot of satisfaction when you earn your living from this game. If I had played an account that was normal, the procedure could have been streamlined to purchasing the bow from the Grand Exchange and carrying on my way.

I did not realize until later that the making of a bow required use of a variety of abilities: woodcutting to make an ax, farming to harvest the flax, then fletching to make the bow, and connect the bowstring. Then came the next goal of my archery instruction and ammunition. Then my practice changed into mines for minerals, making smiths for the making of arrowheads and then fletching to make the design of archers. Even my blood feud with the chickens paid off when they produced feathers to make my archers.

Within the first couple of hours, my perspective of the game shifted into more expansive. The game's mechanics in the Ironman mode appear to be targeted towards experienced players who have a long time ago finished their end-game content and are looking for new challenges. This is not to say that the game aren't played and loved by everyone both old and new. I must take my bow to Jagex for this The mechanic operates in ways I didn't comprehend until I experienced it.
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Myramillan
Myramillan
Jan 24, 2025
In the blink of an eye, the procedure changed into the following: mine ores make smelt of ore to forge bronze daggers chicken execution, then sell the rest to the greedy clerk at the shop, and use the cash to buy tools. And on and so forth it goes on. As of now I've consumed all the energy drinks available I have available. I've never had to fight this intensely in my entire life to get rid of chickens. I took another bottle of red bull, knowing it could be quite a, hard night.

As a kid I didn't experience that tight loop Jagex has created with their world. Everything worked. I did not realize that the shopkeeper took away of your hard-earned chicken breasts, because before were I an ordinary account I would have traded them to another user at a price ten times greater than. Being an ironman, you must master the mechanics of each skill to build.

I had my second revelation after I became bored of the chickens and set out to develop my archery ability: "Ranged." I focused on the job to be completed, using the money I received from my shopkeeper, I purchased a bronze hatchet at the Lumbridge Axe store. I then cut down a nearby tree. wood is checked. After that, I returned at the store's general department. I believe that the storekeeper was expecting me. The shopkeeper's robe smelled of chicken from his lunch, and he smiled his evil, corrupted grin. Unwillingly, I spent the rest portion of my coins to purchase an instrument: required to flytch to my bow. Fletching and checking.

There was the bow's husk that began to form the next item to my wish list were flax from the nearby fields, and the spinning wheel so that I could construct the bowstring. Within a short time I had my own bow, and I sat on my couch for an while with a smile in my eyes. I was starting to realize the game's concept all about. There is a lot of satisfaction when you earn your living from this game. If I had played an account that was normal, the procedure could have been streamlined to purchasing the bow from the Grand Exchange and carrying on my way.

I did not realize until later that the making of a bow required use of a variety of abilities: woodcutting to make an ax, farming to harvest the flax, then fletching to make the bow, and connect the bowstring. Then came the next goal of my archery instruction and ammunition. Then my practice changed into mines for minerals, making smiths for the making of arrowheads and then fletching to make the design of archers. Even my blood feud with the chickens paid off when they produced feathers to make my archers.

Within the first couple of hours, my perspective of the game shifted into more expansive. The game's mechanics in the Ironman mode appear to be targeted towards experienced players who have a long time ago finished their end-game content and are looking for new challenges. This is not to say that the game aren't played and loved by everyone both old and new. I must take my bow to Jagex for this The mechanic operates in ways I didn't comprehend until I experienced it.
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Myramillan
Myramillan
Feb 06, 2025
Why Not Barbarian Or Rogue?
And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do.

A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play.

The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples.

But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct.

Where Is The Fighter At Their Best & Worst?
The Fighter is the frontline man or woman in Dark and Darker that gamers choose in the event that they need to tank for their squad, be inside the thick of warfare, or put on traditional plate armor that knights are iconically visible in. It's a sword and protect elegance (with the aid of default) that has lots of options to make it tankier, deliver it extra weapon choices, or any kind of different options. But, in which precisely does the Fighter excel, and what are its shortcomings? Let's examine their pros and cons:

Pros The Fighter has an alternative for each situation, as a minimum if the participant in control of them has prepared for it. They can use ranged guns, -handed weapons, daggers, one-handed weapons, and more. They're the best man or woman with a quick-cooldown movement pace potential, AKA Sprint. It has one of the fine healing Skills with Second Wind.

The Fighter is one of the tankiest characters, 2nd simplest to the Barbarian, and can even beat their defense depending at the armor worn. Is top if no longer remarkable in most areas. Cons Because the Fighter is as a minimum 'right' at everything, it is not the 'pleasant' in any department. Their Skills are useful but quite boring to apply ordinary, which makes the magnificence feel a chunk flat. Is unable to apply Spells of any type. With the way blocking off works in the modern-day kingdom of Dark and Darker, using a Shield isn't a surefire defensive alternative.

When blanketed in armor the Fighter is one of the slowest instructions in movement velocity and one of the loudest so their stealth potential is pretty low. Has one of the weakest default weapons in the game, and essentially needs a constant deliver of higher weapons from looting or from the Weaponsmith merchant. The Fighter's Best Skill Options.

As cited within the Fighter's cons, this magnificence doesn't have a ton of awesome Skill options. It has 6 alternatives, and handiest two of them are universally useful, even as the rest are pretty situational. Those two recommended choices are Second Wind and Sprint, and that is why:

Second Wind is a 50 percentage HP Heal and also cancels out the facet consequences from Adrenaline Rush. The only drawback is it's miles a one-time use in step with suit. Sprint will increase the Fighter's motion speed by way of 50 percentage for about 5 seconds or so. The Fighter is sort of as gradual as the Barbarian whilst wearing armor, so having this feature in reality gives them the danger to shut in on enemies..
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Vivily
Vivily
Jun 17, 2019
Hachigatsu no Cinderella Nine (hitting on TV screen)

Newly-minted high schooler Tsubasa has a plan: she wants to start a girls' baseball team at Rigahama High. Unfortunately for her, instead of going through proper channels, Tsubasa lets her enthusiasm carry her away, and she charges onstage during the club presentation assembly to make her call for members.

Although her homeroom teacher supports her efforts, and despite getting two potential members in the form of super-shy Ukita and slightly-leery Nozaki, the student council remains opposed to the team.

Watch Online: https://forjoytv.com
Channel: AT-X (Channel 72)
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Myramillan
Myramillan
Jan 23, 2025
Why Not Barbarian Or Rogue?
And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do.

A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play.

The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples.

But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct.

Where Is The Fighter At Their Best & Worst?
The Fighter is the frontline man or woman in Dark and Darker that gamers choose in the event that they need to tank for their squad, be inside the thick of warfare, or put on traditional plate armor that knights are iconically visible in. It's a sword and protect elegance (with the aid of default) that has lots of options to make it tankier, deliver it extra weapon choices, or any kind of different options. But, in which precisely does the Fighter excel, and what are its shortcomings? Let's examine their pros and cons:

Pros The Fighter has an alternative for each situation, as a minimum if the participant in control of them has prepared for it. They can use ranged guns, -handed weapons, daggers, one-handed weapons, and more. They're the best man or woman with a quick-cooldown movement pace potential, AKA Sprint. It has one of the fine healing Skills with Second Wind.

The Fighter is one of the tankiest characters, 2nd simplest to the Barbarian, and can even beat their defense depending at the armor worn. Is top if no longer remarkable in most areas. Cons Because the Fighter is as a minimum 'right' at everything, it is not the 'pleasant' in any department. Their Skills are useful but quite boring to apply ordinary, which makes the magnificence feel a chunk flat. Is unable to apply Spells of any type. With the way blocking off works in the modern-day kingdom of Dark and Darker, using a Shield isn't a surefire defensive alternative.

When blanketed in armor the Fighter is one of the slowest instructions in movement velocity and one of the loudest so their stealth potential is pretty low. Has one of the weakest default weapons in the game, and essentially needs a constant deliver of higher weapons from looting or from the Weaponsmith merchant. The Fighter's Best Skill Options.

As cited within the Fighter's cons, this magnificence doesn't have a ton of awesome Skill options. It has 6 alternatives, and handiest two of them are universally useful, even as the rest are pretty situational. Those two recommended choices are Second Wind and Sprint, and that is why:

Second Wind is a 50 percentage HP Heal and also cancels out the facet consequences from Adrenaline Rush. The only drawback is it's miles a one-time use in step with suit. Sprint will increase the Fighter's motion speed by way of 50 percentage for about 5 seconds or so. The Fighter is sort of as gradual as the Barbarian whilst wearing armor, so having this feature in reality gives them the danger to shut in on enemies..
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Alan Luiz
Alan Luiz
Aug 15, 2022
Ukraine War: The Donbas body collector who has lost count
Aleksey Yukov standing next to the white van, marked with a red cross
Image caption,
Aleksey Yukov and his men recover dead bodies of Ukrainian and Russian soldiers killed in combat in the Donbas
Aleksey Yukov has lost count of the bodies he's recovered in the Donbas over the past five months. He says he thinks it's more than 300, but he can't be sure.

Aleksey and his men drive a refrigerated white van, marked with a red cross, to carry out their work. They often drive towards danger to collect the bodies and remains of dead Ukrainian and Russian troops and civilians.

"We work with no days off. Constantly. We drive, we investigate, we transport, we search, all the time," he says.

It's grim work too - digging up the decomposing bodies of Russian soldiers buried in shallow trenches, or gathering their remains from burnt out armoured vehicles.

According to the United Nations, more than 5,000 Ukrainian civilians have been killed since Russia invaded in February.

There are no official figures for how many Ukrainian troops have died. But one adviser to President Zelensky told the BBC last month that between 100-200 Ukrainian soldiers were being killed every day. On average it's at the lower end of that scale.


Aleksey says that figure sounds realistic to him. But he believes the Russians are losing three times that number.

One Ukrainian soldier we spoke to, who had fought in Severodonetsk, described Russian tactics as similar to the First World War - with waves of their infantry running into a hail of bullets.

Smoke rising near homes in Donbas
Image caption,
Smoke rises near homes in the eastern Donbas region, where Russia has targeted its ground offensive
Who does Aleksey think is winning the war? "It's not about who is winning," he says. "It's about who's right. They [Russia] came here and that was unforgivable".

Every Ukrainian soldier we spoke to said they still believed they could win. Even in units that had suffered combat casualties of more than half of the troops.

But it's taking its toll on the living as well as the dead. Aleksey hasn't seen his one-year-old daughter for months.

"This war has ruined the life you had and the one you've been building," he says.


He adds that at the end of the day it all catches up: "That feeling when you are empty inside. The unfillable void".

Why Russia wants to seize Ukraine's eastern Donbas
Death comes quickly in the Donbas. Russian shells take mere seconds to land, and they're being used in industrial quantities. On average Russia is firing 20,000 artillery shells a day. Ukraine is able to respond with just 6,000.

There's no respite from the sound of heavy shelling at a military medical station we visit. The chief medical officer - who only wants to be known as Dr Anatoliy for his own safety - describes the situation on the frontline as "fragile".

He shows us photographs of a badly damaged military ambulance - riddled with bullet holes and torn to shreds by shrapnel. Dr Anatoliy says the red cross painted on their vehicles mean nothing to Russians. Two more ambulances are waiting outside the building under camouflage nets - ready to go to pick up the injured.

Tina packing a military bag inside an ambulance
Image caption,
Before volunteering to join the army Tina worked at a children's hospital
We meet Tina and Polina, two front line medics.

Tina used to work at a children's hospital before she volunteered to join the army. She wipes away tears as she talks about the family she's now missing.


"The pain goes away, because you have a task: to get a person to a hospital alive" she says. I ask if she's scared. "Of course it's scary. When a shell lands nearby, everything shrinks inside you".

For every soldier killed many more are injured. Tina says she's not allowed to give numbers but adds "there are casualties almost every day, and not just one. Sometimes many, sometimes a lot".

Polina standing near a vehicle
Image caption,
Twenty-one-year-old Polina says she exercises and listens to music to keep some sense of normality
Polina is just 21. The war's already cast a big shadow over her short life.

Her father and uncle are now prisoners in Russian-occupied Ukraine. She says she's trying her best not to let it get her down. She exercises and listens to music whenever she can - just to keep some sense of normality.

But Polina admits it's hard not to feel gloomy and depressed: "Apart from the bullets flying over your head, wounded people - and those wounded are often my friends and buddies - if you're taking it to heart it's going to be tough".

It's the troops she treats who give her hope.

"The guys who are injured and exhausted don't even want to go to hospital sometimes. They say I'm not going to leave my mates, we're holding the line together".

line
War in Ukraine: More coverage
RUSSIA: Stop the fighting: Russian soldier's mum speaks out
WATCH: War nears Ukraine maternity ward
ANALYSIS: Is the tank doomed?
READ MORE: Full coverage of the crisis
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Myramillan
Myramillan
Jan 23, 2025
Why Not Barbarian Or Rogue?
And ultimately, it need to be stated that each Barbarian and Rogue can work in solo play, they can even dominate in the proper hands. In fact, with how regularly players see Rogues jogging round by themselves, it'd appear peculiar not to have them on here. But, in phrases of their standard playstyle and available Skills/Perks, Barbarians and Rogues simply war more in solo vs squad play than the other instructions do.

A Barbarian's slow interaction velocity, sluggish motion speed, and overall awkward weapon hitboxes make it hard to chase or break out enemy gamers. Meanwhile, the Rogue can sneak up on a player without difficulty or even melt them before they have a hazard to react relying on what number of stabs they get in, but in the event that they get hit even as soon as, they're essentially completed for. They're just lessons that shine so much extra in a group scenario that it would be a chunk silly to simplest use them in solo play.

The Fighter in Dark in Darker is largely the Mario-type person in Super Smash Bros Ultimate of this recreation if that makes sense. It's the elegance alternative gamers select to analyze the game earlier than moving directly to the extra robotically unique training. Or, rather, they grow to be sticking with it and coming across the man or woman or class' internal complexities. It's the Ryu from Street Fighter or the Sol Badguy of Guilty Gear, just to provide a few different examples.

But, as absolutely everyone who has 'principal'ed' any of those characters in fighting video games will say, just because it's the 'starter' man or woman does not mean that it's horrific, simple, or clean to grasp. So, allow's smash down the Fighter in Dark and Darker and pass over its standard construct.

Where Is The Fighter At Their Best & Worst?
The Fighter is the frontline man or woman in Dark and Darker that gamers choose in the event that they need to tank for their squad, be inside the thick of warfare, or put on traditional plate armor that knights are iconically visible in. It's a sword and protect elegance (with the aid of default) that has lots of options to make it tankier, deliver it extra weapon choices, or any kind of different options. But, in which precisely does the Fighter excel, and what are its shortcomings? Let's examine their pros and cons:

Pros The Fighter has an alternative for each situation, as a minimum if the participant in control of them has prepared for it. They can use ranged guns, -handed weapons, daggers, one-handed weapons, and more. They're the best man or woman with a quick-cooldown movement pace potential, AKA Sprint. It has one of the fine healing Skills with Second Wind.

The Fighter is one of the tankiest characters, 2nd simplest to the Barbarian, and can even beat their defense depending at the armor worn. Is top if no longer remarkable in most areas. Cons Because the Fighter is as a minimum 'right' at everything, it is not the 'pleasant' in any department. Their Skills are useful but quite boring to apply ordinary, which makes the magnificence feel a chunk flat. Is unable to apply Spells of any type. With the way blocking off works in the modern-day kingdom of Dark and Darker, using a Shield isn't a surefire defensive alternative.

When blanketed in armor the Fighter is one of the slowest instructions in movement velocity and one of the loudest so their stealth potential is pretty low. Has one of the weakest default weapons in the game, and essentially needs a constant deliver of higher weapons from looting or from the Weaponsmith merchant. The Fighter's Best Skill Options.

As cited within the Fighter's cons, this magnificence doesn't have a ton of awesome Skill options. It has 6 alternatives, and handiest two of them are universally useful, even as the rest are pretty situational. Those two recommended choices are Second Wind and Sprint, and that is why:

Second Wind is a 50 percentage HP Heal and also cancels out the facet consequences from Adrenaline Rush. The only drawback is it's miles a one-time use in step with suit. Sprint will increase the Fighter's motion speed by way of 50 percentage for about 5 seconds or so. The Fighter is sort of as gradual as the Barbarian whilst wearing armor, so having this feature in reality gives them the danger to shut in on enemies..
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